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Merchants & Marauders
lets you live the life of an influential merchant or a dreaded pirate
in the Caribbean during the Golden Age of Piracy. Seek your fortune
through trade, rumor hunting, missions, and of course, plundering.
Modify your ship, buy impressive vessels, load deadly special
ammunition, and hire specialist crew members. Will your captain gain
eternal glory and immense wealth - or find his wet grave under the
stormy surface of the Caribbean Sea?
In Merchants and Marauders, players take on the role of a captain of a
small vessel in the Caribbean. The goal is to be the first to achieve
10 "glory" points through performing daring deeds (through the
completion of missions or rumors), crushing your enemies (through
defeating opponents and NPCs in combat), amassing gold, performing an
epic plunder or pulling off the trade of a lifetime, and buying a grand
ship. While some points earned from performing various tasks are
permanent, players earn points for amassing gold, which can be stolen or
lost (or at least diminished) if their captain is killed. Points due
to gold are hidden so there's some uncertainty about when the game will
end.
A big component of the game is whether (or when) to turn "pirate" or
remain as a trader or neutral party. Both careers are fraught with
danger: pirates are hunted by NPCs (and other players) for their bounty
and blocked to certain ports while traders are hunted by non-player
pirates as well as their opponents and generally have to sacrifice
combat capability for cargo capacity. Although players can kill each
other, there is no player elimination as players may draw a new captain
(with a penalty) so it's possible to come back from defeat.
Information
# Player
2 – 4
Play Time
180 min
Ages
13+
Year Published
2010
Standanlone
Yes
Award & Honor
2011 JoTa Best Artwork Nominee
2011 JoTa Best Wargame Nominee
2011 Lucca Games Best Boardgame for Experts
Recommended
Language Dependence
Extensive use of text - massive conversion needed to be playable